For parents
This game was built for one kid who wanted a dress-up friend and a beach, by the person who wrote the game. The choices below are the honest ones — what the game does, what it doesn't do, and why.
Safety and privacy at a glance
No account, no sign-up
No email address, no username, no password. The game starts the moment the page opens, for anyone.
No chat, no strangers
Nothing is user-generated: no chat, no usernames shown to others, no community, no links out of the game. Lily only talks with her friends inside the game.
No trackers or ads in the game
The game page runs entirely on your device: no third-party scripts, no analytics, no ad slots. If ads are ever shown on this website, they appear only on the information pages like this one, never inside the game.
Saves stay on your device
Outfits, energy and sandcastles are stored in your browser's local storage. Nothing is uploaded; clearing the browser's site data removes the save completely.
Nothing scary, nothing to fail
No scores, no timers, no fail states, no villains. Nothing chases anyone and nobody gets hurt.
Free, with nothing to buy
No purchases, no subscriptions, no "premium outfits", no loot boxes, no pressure to spend.
The full details are in the Privacy Policy.
Is it right for my child's age?
The game is designed for roughly ages 4 to 9, and different ages use it differently:
- 4–5: dress-up, the kitchen, swimming and the duck boat. Everything works by tapping pictures, and the library's narrator reads every page aloud, so no reading is needed.
- 6–7: surfing, bigger sandcastles, and early reading with the Level 1 and 2 books — reading along with the narrator, then alone.
- 8–9: ambitious castles, planning trips around the town map, the longer Level 3 books and the Beatrix Potter tales, and the paper dolls, which older children can cut out alone.
Healthy screen time
There is nothing in the game designed to keep children playing: no daily rewards, no streaks, no notifications, no "come back tomorrow" timers. That makes it easier to stop. Some things that help:
- Agree on an ending before starting — "one castle, then dinner" works better than a clock.
- Play together sometimes. Each activity page has ideas for playing as a pair.
- Move it off the screen: read a story from the library together, or print the paper dolls and continue the game on the table.
- Keep a grown-up nearby, as with any screen, especially for younger children.
Accessibility
- Big, rounded, labelled buttons sized for small fingers; one hand is enough, and no keyboard skills are needed.
- Works with touch or mouse on phones, tablets and computers.
- The storybook narrator reads every page aloud for children who can't read yet or find reading hard.
- If something is hard to use for your child, please tell us; that feedback shapes updates.
Devices and internet
Any modern browser — Chrome, Edge, Safari or Firefox — on a phone, tablet or computer. The 3D beach uses WebGL, like most browser games. You need a connection to open the site and, the first time, to load the beach; after that, play happens on the device. More in the FAQ.